

Dean, Jamie Unity Character Animation With Mecanim
Parametry
- Stan
- Nowy
- Faktura
- Faktura VAT
- Wydawnictwo
- 2+3D
- Język
- angielski
- Okładka
- miękka
- Waga (z opakowaniem)
- 0,503 kg
- Wysokość produktu
- 19,3 cm
- Szerokość produktu
- 23,6 cm
- Autor
- Dean Jamie
- Liczba stron
- 290
- Tytuł
- Unity Character Animation with Mecanim
- Rok wydania
- 2 015
- ISBN
- 9781849696364
- Nośnik
- książka papierowa
- Seria
- #ARBITRORMYŚLI
Opis produktu
Unity Character Animation With Mecanim
Opis:
About This Book Create and export models and animation sequences to Unity from 3ds max and Maya Prepare character models and animation for games using Mecanim's rigging tools Retarget, adjust, and mix and match motion capture and other animation data Write and edit scripts compatible with Mecanim Animation Controllers
Who This Book Is For
If you are a Unity developer looking to get to grips with character animation-specific tools, a 3D software user who is new to Unity, or a beginner game developer who is interested in character animation and interaction, this book is ideal for you.
What You Will Learn Acquire efficient techniques to refine and optimize motion capture data Retarget animation sequences between different character rigs Discover how to rig a humanoid character and export it for use in Unity Create dynamic animation sequences from scratch, using keyframe techniques, in two industry standard 3D software packages Understand how to set up a complex facial rig for speech Construct a ragdoll game object and instantiate it in a game Devise Mecanim animation integration for player and AI-driven animation for enemy characters Develop command-line applications and explore the key data structures and libraries
In Detail
Game animation for independent developers has taken a giant leap forward with Unity's Mecanim toolset, which streamlines import/export, retargeting, and many other aspects of the character animation workflow. Unity Character Animation with Mecanim is a great primer for getting to know the nuts and bolts of Mecanim and other character animation-related tools in Unity. This book explores the new set of animation tools introduced to Unity with Mecanim, to replace the older animation component-based system in Unity, which relied heavily on scripting to determine animation sequencing. This book will provide you with a detailed exploration of the interaction between game development and character animation, and will broaden your understanding of the rich animation toolset within Unity.
Okładka: Paperback
Liczba stron:290
Autor:Dean, Jamie

Język: English: Published; English: Original Language; English
Data wydania: 2015-09-30
Waga: 1.102 gram
Wysokość: 0.5 cm
Szerokość: 7.6 cm
Długość: 9.4 cm
UWAGA: Kupując produkt na tej aukcji zgadzasz się na wydłużony termin realizacji wysyłki (10-14 dni roboczych). Podany towar pochodzi z zagranicznego magazynu, stąd wydłużony czas realizacji który podany jest obok.
